So onward to Part II of the TARDIS Console restoration. So we're picking things up several weeks after Pt. 1 took place including some off-camera time Brian and Paul had to work ahead on projects like the Doctor's Bag, the Hexagon Base and the Hand Crank before we regrouped. Today the main goal was to get the Console mounted on the new base and check over the power cords/circuits for each of the lights.
More Pics and info
Upon arriving for the day, I was pretty impressed to see the work Paul had done on recreating the Doctor's Medical Bag or toolkit. We had tried to find a real vintage medical bag that would be a match to the one from the TVM but found nothing was really close enough and what we did find was often fairly expensive as this was quite a vintage model. Also most medical bags were too small for our purposes of hiding extra power strips and cords. So if you can't find it, build it!
Double the Doctor's Bags
Paul and I went over a few screengrabs of the TVM a few weeks prior and based on relative sizes of Mcgan's Hand and arms we came up with a solid ballpark for the Bag's dimensions.
Following this Paul then made up the base shape out of MDF Fiber wood. This was then re-enforced with screws on the bottom/sides and small nails hammered into the side seams.
Doctor's Bag Bottom and Side Screws
Doctor's Bag Side reenforcing nails
For the top curved closures, the same MDF was used as a base (so the underside would be flat to strap tools on) and then used plastic bendable mesh gutter material which curved outward with the help of a few carefully placed pieces of L-200 foam inserted via barge so it would hold it's shape.
L-200 Foam inserts for the top curve
Curved Plastic shelving for the lid
Then he screwed in brass hinges for the lids for easy open & close action.
Doctor's Bag Added hinges for the top
For further reenforcement, and to build an interior ledge upon which a top try would sit, he placed in some square wood dowels along the side corners and the across the top horizontally with both glue and back-up screws.
Doctor's bag Wood Dowels glued/screwed in place to create a lip to rest the tray of tools
With inset tray to hide wire and show off top shelf of 'tools'
The the inset tray, Paul created a 'window' frame out of some of the spare MDF fiber wood and then glued some more of the plastic gutter material mesh onto it once cut to the proper dimensions.
Doctor's Bag plastic shelving on a thin wood frame becoming an interior tray to set tools on.
A drain pipe C-clamp was then screwed into both side to act as the 'fingerhold' handle to easily left the tray in and out of the bag.
Drain Pipe clamp screwed on to act as a finger handle for the tray
Paul had really done a steller job on these bags- and we hadn't even gotten to the fun part- adding the tools and doing the beauty pas son it. In case you're wondering- a 2nd bag was made at the same time for Brian to take home eventually as it was his first replica prop(s) and it was a small thank you for all the help he was giving to the project.
Brian's plans for the replica hand crank
Next, Brian had drawn up some plans for the Hand Crank in Solid Works.
Working out the Crank using the existing base/screengrabs to extrapolate measurements.
Taking the surviving crank base from the console & a few screen grabs, he extrapolated the dimensions of the entire piece. Once worked out the metal crank crank was made by mill and the two wood portions were knocked over a few hours on his father's lathe. Voila! One replica TARDIS Hand Crank made to order!
Brian's Finished Custom Made Hand Crank Replica
The other big project was the Hexagon base. Brian had delivered his spare wood from his flooring project weeks prior. Again Paul had really done a fab job making the framework from plywood, first assembling a six sided skeleton framework.
Paul builds and finishes the base
The Wood Framework that makes up the skelton of the base.
Base frame underneath
Then adding castor wheels underneath so the base would roll smoothly andmake transporting the console a LOT easier.
Castors underneath the Base allow the console to easily roll smoothly from now on
Also three floorstops were added underneath as well to be sure the Console would lock in place and stay rock steady once it would be set up for the convention.
Added floor stop on three points so it will lock down.
Finally the flooring flat wood was added on to mimic the flooring of the TARDIS in the TVM. When I arrived Paul was just finishing cutting the Side boards and applying them with liquid nails.
Finishing the Hexagon base
Setting liquid nails onto the final side boards
Next for re-enforcement, we went over the base with a nail gun to nail in all of the top boards to better secure them down.
Applying the side boards
Then Brian, Paul and I pulled out the console and emptied it's interior which was housing all of the power cords and strips. We made a note that each Power Strip was denoted by a letter-number configuration.
Pulling out the cords and power strips from the center of the console to make way for base mounting & determine which lights are on which strip/cord.
The nice thing was the empty hollow center of the console would be great for hiding rotor lights, the sound speaker and as before, some of the power cords and strips.
Down the now cleaned out hollow center of the console
While looking this over Brian showed us his idea to recreate the small rectangular Berilium Atomic Clock Chip the Doctor Used to repair the TAIRDS in the TVM. Recreating it was done simply with a microcassette and a couple of red lights. While not perfect it looked the part. We set is aside for the moment but planned to add it later.
Looking at a possible "Berilium Atomic Clock Chip" Replica out of a microcassette and some lights to add another bit of bling to the console.
Brian's designs for the Clock Motor
Brian also removed the large center clock to take home for further work. He wanted to apply a design he had to motorize it so it could spin forwards or backwards by switch - as seen in the TVM.
Removing he main central clock so Brian can take it home to motorize it
Brian also unloaded a lot of wiring relays which would eventually be used to help hook up a collection of electronic bits which he'd field-tested on the various car projects. Brian has designed a fully interactive display using sound effects, light sequences, and various motors which would be connected and eventually activated by the panel of black 'guitar/toggle' switches on the 'star' panel.
Relays relays relays
We'd given the base a little time to set with the liquid nails. Now that we deemed it ready, we lifted the HEAVY Console up on to it's new home and spent about 15 minutes arranging it this way and that in order to get it perfectly centered.
Situating the Console on the base to be properly centered - then marking it off to cut a hole for the wires that will have to snake underneath
Once we determined we had it in the perfect spot, we marked it's position on the base and removed it.
Drawing the Hole for cutting
Then a hole had to be cut in the center to allow the wires and cords to go through the center of the Console, then come back up underneath the base through in the Doctor's Bag which would house the rest of the electronics.
Sawing out the hole
Cutting out a smaller hole through the framework to allow a passage for the wires
This process was done twice. Once for the floor of the base and again for one of the framework studs (which was a pain and a half!) so the cords could pass through easily across to the segment where we determined the Doctor's Bag would sit.
Drilling holes for the screws to mount the Console on the base.
Then it was a simple & tedious matter of drilling holes through the console and base and applying four strategic bolt screws to lock it down for good! And yes folks the bottom of the Console is also made of wood and not metal as it implies on screen.
Bolting it down.
Our final chore of the day was also tedious but very necessary. Brian and I slowly looked over the Console plugging and unplugging each separate light cord from each of the 7 power strips to determined which plug turned on exactly WHICH light (or Lights as was often the case). A few plugs turned on nothing at all which was puzzling as pretty much every light was accounted for save for the 1 burnt out light bulb. It took some time of course be we got it all down in the end which would make things much easier for when we had to wire up certain lights to switches on the console as well as test things out once we got to bulb replacement.
Panel 1 - Codename 'Timing'
Panel 2 - Codename 'Star'
Panel 3 - Codename 'Screen'
After we laid out which plug went to it's destination light, Brian made nice reference PDF files for each of the panels which we gave reference names. I tended to think of the panels as a six 'man' IMF/A-Team with the Codenames as Brian noted above :)
Panel 4 - Codename 'Crank'
Panel 5 - Codename 'Radio'
Panel 6 - Codename 'Resistor'
With that work done we called it a day! We would re-convene in another couple of weeks to start wiring up sound and go over the missing switches.
TEAM TARDIS - The Bios:
Paul Salamoff is a twenty-plus year veteran of the film industry. He has found success as a Writer, Producer, Film Executive, Comic Book Creator, Author, and originally as a Special F/X Make-Up Artist.
Born in Natick, MA, he was raised on a healthy diet of sci-fi and horror from the age of five. After high school, he moved to California to attend film school at USC. Salamoff parlayed his obsession for genre filmmaking into a successful run as a professional Special F/X Make-Up Artist. In his years doing FX, he worked on over forty films, ten television series, and numerous commercials.
His Film and TV writing credits include THE DEAD HATE THE LIVING, THE ST. FRANCISVILLE EXPERIMENT and ALIEN SIEGE. He was recently hired to write the high-budget SINBAD: ROGUE OF MARS for Morningside Entertainment. He is also author of two non-fiction books: ON THE SET: THE HIDDEN RULES OF MOVIE MAKING ETIQUETTE and THE COMPLETE DVD BOOK: DESIGN, PRODUCTION AND MARKETING.
As a Comic Creator, Salamoff is the writer of a number of Comic Book Series including the wildly popular VINCENT PRICE PRESENTS, ROGER CORMAN PRESENTS BLACK SCORPION, PUPPY POWER: BO OBAMA and LOGAN'S RUN: LAST DAY and LOGAN'S RUN: AFTERMATH both written with William F. Nolan. He is also author of the critically acclaimed graphic novel DISCORD and the upcoming THE CAST OF DOCTOR WHO bio-comic.
In 2005 Salamoff became Vice President of Production for David Lancaster Productions working on WES CRAVEN'S THE BREED and HOLLOW MAN 2. After a successful merge with BOLD Films, he became their Vice President of Production and worked on such films as LEGION, BOBBY and STARSHIP TROOPERS: MARAUDER. After leaving Bold, he accepted the position of President of Production for Rat Bastard Productions working on the festival darling DOWN FOR LIFE.
Having been involved with THE ACADEMY OF SCIENCE FICTION, FANTASY & HORROR FILMS for over twelve years, he produced the 22nd, 23rd, 33rd, 34th and 35th Saturn Awards. Salamoff has also produced Video Game TV/Web Development videos and Trailers for G-Net Media. Working on such high-profile projects as THE ADVENTURES OF TINTIN, BULLETSTORM, MAFIA 2, MASS EFFECT 2, GEARS OF WAR 2, DEAD SPACE and the upcoming RECKONING: KINGDOMS OF AMALUR
Brian Uiga has been building gadgets and props since 1996, when he saw the Dr. Who TV Movie, fell in love with the show, and was compelled over the next four years to build a complete TARDIS toolkit, as well as other props and costumes from the classic era of the series.
Over the last decade, his other prop replica projects have included: a set of the puppet robots from “Mystery Science Theater 3000”, a fully working Herbie, the Love Bug car, a gadget laden James Bond's BMW from "Tomorrow Never Dies", and Horace, the Hate Bug car. These Celebrity Replica cars are kept busy most weekends during the year at charity or police events with a group of TV and Movie cars at www.starcarcentral.com.
Brian is currently working on a "Super Pursuit Mode" Knight Rider KITT car alongside these TARDIS Console repairs. He feels fortunate to be able to restore and add life to he centerpiece prop from the film that inspired him to start tinkering 15 years ago.
When not pursuing his hobby of replica cars and props, Brian has worked as a Special Effects Supervisor and Producer of sketch comedy. He currently works as a mechanical engineer designing precision optical equipment for film post production and restoration. He is a graduate of the UC San Diego with a degree in Mechanical Engineering.
Bob Mitsch is a graduate of the University of Southern California with a degree in English and Screenwriting. In addition, to having five years experience as a marketing copywriter, he has spent an additional five years working in Television Post Production at a local PBS affiliate, Riot! Santa Monica and Starz Media.
When not pursuing the above, Bob's hobbies include writing, films and costumes. In his youth, he wrote and directed over a dozen student & fan films and also acted in a handful of Los Angeles independent theater productions. Bob dove into the cosplay convention scene over a decade ago with a replica of a childhood favorite - the Greatest American Hero's super suit. A handful of other superhero/science fiction characters followed before Bob tackled the daunting project of putting together costume replicas (and props) for all 11 incarnations of the Doctor, plus several Villians such as the "Revenge" Cyberman and a VOC Robot.
He is the organizer of the Costume Panel Track for the Gallifrey One Convention, Co-Moderator of dw-cosplay on livejournal as well as the writer/host of the 8 part How Who Are You? Dr. Who Marathon segment series for KTEH TV in the fall of 2009. Recently, he was ecstatic to be featured along with his friends in costume on Matt Smith's iphone during the Xmas 2011 Graham Norton Show.
On Matt's iPhone as Hartnell
He has found the cosplay hobby a lot of fun and a rewarding way to meet other fans and new friends. He has been a fan of Dr. Who since he was 6 years old. (And for the record Tom Baker will always be HIS Doctor.)
Thanks for reading! Stay tuned for Clock and Crank attachments, replicating switches and wiring up light and sound FX in Part III!